Game 3 of the Mungo Mah Lobeh campaign sees a change from the previous two with victory being based on control of territory. There are 3 quays along the river which Lady Mary must control as she is waiting for the arrival of the steam ship Belazur. There are also 6 hidden markers amongst the swampy terrain. 2 of these are dangerous and 4 contain discoveries. Lady Mary begins at one side of the river; Ujuwa in the centre of the edge opposite the river.

By the end of turn 1 Lady Mary has moved a group of sailors to the second quay. Ujuwa threatens them with a group of young warriors.

Keeping with the plan Lady Mary has groups by all 3 quays at the end of turn 3 but Ujuwa is hoovering up the discoveries. The swamp terrain could have different effects depending on a random die rol but in all cases during this game it revealed quicksand. This being difficult to get out of without racking up stress tokens.

Ujuwa starts to put on the pressure. The hold of the sailors on the middle quay is contested and constant attacks leaves the last man standing.

Another turn and the sailors are gone; now the adventurers are suffering from Ujuwa’s attacks.

Ujuwa ends with control of 2 of the 3 quays. Lady Mary suffered with a group of her young warriors stuck in quicksand for much of the game. A group of bundukai were tied up in a similar situation. Heavy rain reduced all gunpowder missile ranges; a bigger problem for Lady Mary than Ujuwa.

The game end sees Lady Mary losing 2 entire groups, they will be back but that made it almost impossible to hold the quays. She had also lost a guide but he recovered. On the other hand Ujuwa’s chief is now grievously ill. Lady Mary won the game by points but with no discoveries to Ujuwa’s 3 is on the back foot of the campaign. She travels on slowly to the next adventure but does recruit 2 new bearers. Ujuwa has moved on swiftly and improved his campaign knowledge much more than Lady Mary

Onto scenario 4; unknown species and stone statues. Both columns start at the table corners in columns of 3, not all of Ujuwa’s lads fit on the table at start. There is an objective in each of the wooded areas and discoveries to be made in some of the areas of dense bush. The objectives make up 2 separate statues. The 2 sides want 3 parts from the same statue which causes a lot of back and forth action as they all end up with the wrong bits.

Keeping to the usual pattern both sides push forwards to grab what is uncontested.

It all starts to go wrong when a lion appears and chases the pygmies off their objective (number 4). The lion comes and goes throughout the game; inconveniently appearing amongst the objectives.

There are 6 objectives but the columns only have 5 (Lady Mary) or 6 (Ujuwa) groups so when additional loot tokens show up these get left alone. At times a group will drive an enemy off an objective but as they are already holding one of their own will have to leave it and hope that someone else picks it up. Ujuwa’s advantage in groups is furthered as one of the 3 groups is of pygmies who operate as 2 sets so he has 7 maneuver units to pick up objectives and reveal discoveries. Better still one of his regular groups is of scouts and they do not roll for the effect of dangerous terrain.

The lion was driven off objective 4 by a group of Ujuwa’s young warriors only to later show up around objective 5. No one fancies going in to pick that objective up

The game starts to consolidate with neither player having a full set of 3 objective parts. Ujuwa tries to pull back with what he has and avoid being badly shot up.

With a lot of back and forth as columns fight for objectives, the stress tokens mount up.

Lady Mary’s adventurers had held objective 1 for most of the game but lose control in melee and it is soon picked up by a group of pygmies.

Ujuwa ends up with a win due to picking up more discoveries and 4 of the 6 objectives. Unfortunately this did not include a full set of 3 parts of a statue. Both Ujuwa and Lady Mary were downed in the game but they recovered. Ujuwa’s chieftain is also starting to look a little more perky.
This game was a lot more back and forth than previous scenarios as the map layout encouraged taking back enemy objectives. The lion was run using the leopard rules for this scenario. It is uncommon for the beast token to come out in games of Congo but in this case it did and made quite an impact on proceedings.