Dungeons and Lasers is a hard plastic modular building system from Archon Studio in Poland. Sets to build dungeon layouts are available direct from Archon. In the UK their distributor is Warcradle Studios. A much wider range of Archon’s products have been sold through Kickstarter and Gamefound. These are only available while the various pledges are live. UK delivery will be subject to VAT, shipping fees and the vagaries of International deliveries. Items from previous campaigns do, however, show up on eBay.
The common floor structure is a block of 4 squares each of 3cm sides. With 28mm figures that would be about 2m each making a single block 4m x 4m, a good sized room in a real house. It is still a bit of a squeeze with 28mm models partly due to their integral bases. It would also be a tight place for a fight if the usual 3-seater settee, bookcases and coffee tables were in place. The Dungeons and Lasers room boxes are of 9 floor block equivalents (3 doubles and 3 singles) with enough sides for some inner walls as well as round the edges. There are 2 dungeon base sets. The core set only comes with the Gamefound campaigns and has an equivalent of 42 floor sections. The starter set is available at retail with 21 floors and a selection of props to dress the rooms and corridors. The core set (in the Gamefound campaigns) costs less than the starter making the core the smart buy. Multiple starters will load up on the extras but there is a limit to how many statues, chests and the like that anyone might want. The dungeon rooms come with door archways but no doors. It is no surprise that they have no windows. In the above ground rooms every wall has a window so to make up larger building rooms some of the dungeon walls and floors might be re-purposed for interior use.
There are too many room, roof and pavement options for anyone to realistically collect the lot so the question crops up as to how many sets are really needed? A single starter could be used by a role-play dungeon master to create 1 or 2 rooms on the fly. It is not nearly enough for even a small skirmish game. The set up below for our Frostgrave game proved adequate and was made from 2 1/2 core sets and 2 standard rooms.

The pieces come in a dark grey plastic that could pass for stone but lacks depth of colour. Some of the rooms above were primed then painted with GW Contrast paints. This worked but was expensive. A core set used up roughly 1 can of spray paint and 1 1/2 pots of Contrast. Here is the cheap solution. Prime then hit with a dip made from wood stain. Apply liberally so the stain soaks into the cracks then wipe off excess stain. The walls are supported on the connectors supplied for assembling the rooms. They are then painted and left to dry vertically. The stain will then drip down the walls creating staining just like damp going down a real wall.
The exact mix of the stain or dip is varnish and water in about the consistency of milk together with enough acrylic paint to darken the final colour. The varnish needs to be water not oil based. It should also be satin or matt not gloss and the darkest base stain available. The end results can be glossy at best but with a gloss base can verge on the dazzling. The picture illustrates that this is a messy process. The water-based stain will just about come out of clothes if washed quickly in hot water but best wear old clothes and not do this in the front room.

Here are the results. These are not as glossy as they appear in the photo but having a stash of matt varnish to hand is helpful in case of overly shiny results. The torches and mirrors here came with the starter set and were also part of the original Kickstarter stretch goals. There is a conflict between gluing decorations to the wall sections and leaving them loose. If these extra bits are loose it will be easier to stack and store the walls but it will take more time to set up the rooms. Having tried it out the best approach seems to be glue any wall decorations in place. This provides some variety in walls that would otherwise all be remarkably similar and avoids the bits falling over during a game. Obvious room scatter such as chests and traps can be kept separate and placed as required for the game.

The Frostgrave setup has rooms with Contrast paint and dip alone. There are 3 colours of grey undercoat partly explaining the difference in room colour and the sheer volume of paint needed get several sets ready. The drop in quality when not using Contrast is easily outweighed by the time and effort saved.

After all this we got a 5-player game of Frostgrave in action at the club. Each player started at a separate entrance with the aim of picking up as much treasure as possible then getting out through the portal at the far end of the dungeon. Frostgrave is a simple system; it has been further developed into Stargrave and Silver Bayonet. There are several Frostgrave books, one is specifically aimed at dungeon battles but it is not really required to play. There is not enough difference between Frostgrave 1st and 2nd editions to make buying the newer edition essential. The game did lend itself to players holding place at key junctions so they could move forwards and grab more loot while those held back were losing time and money. The wall spell is especially effective in dungeons although we did increase the chance of it dissipating. The game came to a conclusion when the first player escaped the dungeon. We then counted up loot and experience points. From a decision making point of view it was closer to moving toys around on the living room carpet than chess but it got the dungeon out, looked good and entertained the troops for the evening.
